The Monk garb is made of light weight, flowing material. Each piece of
of monk clothing is custom tailored to their own body, except for the
Dobok, the first circle monk clothing.

As your insights raise, so will the cost of making your garb. By cost,
I dont mean gold alone, but, you will also need to have a certain mastery
of both Tailoring, and Herbalism.


The Dobok. Insight 1 and above.

Designed for the young male monk, the Dobok is made out of loose fitting wolfs skin
similar to the garb for Kobolds. It provides the nesseccary protection for the
growing monk, and is loose fitting enough to allow him to practice his kicks.


The Earth Bodice. Insight 1 and above.

The earth bodice, is a two piece garb, composed of a refined form of wolfs skin tailored
to a growing womans body. It is soft to the touch, yet as durable as the dobok.

Crafting your Garb.

Both the Dobok, and the Earth Bodice can be purchased from the Undine Tailor, Located north
west side of the village. Head to Undine, and pass the Cail temple, take the North path (up key)
at the cross roads, and head west (left key) till you reach 3 house's, the one farthest up the path
is the Higgler. He will ask a low fee of 850 coins for the garb.
((Ac -10))


The Culotte. Insight 11 and above.

After attaining the 11th insight, the monk would have got the hang his kick. Needing,
a more refined garb to increase the flow of his movements, the Culotte not only provides
that, but also adds weight to the monks ankles. This allow's him to swing his legs with
landing a fierce blow, while increasing his thigh and calf muscles. The garb is also tailored
from wolfs skin, however, its much more refined.


The Lotus Bodice. Insight 11 and above.

The elegance of the female monk is most evident in her leg's. With long slender, yet muscular, legs
she is a wonder to all aislings. The Lotus bodice is crafted in such a way, as to give the female
monk flexibility for her kicks, aswel as exhibit her finest asset. Crafted of an unpure form of hybraysl
that was created for the low level aisling to afford, it provides the proper protection for the monk.

Crafting your Garb.

They can be both found at the Undine Tailor, he already has your measurements so your garb will fit
better to your body. He asks 8500 coins for this garb. ((Ac -19))


The Earth Garb. Insight 41 and above.

By this time, a monk would have a firm grasp of his kicks, have chosen his form and is ready for some real challenges in his life. To tackle these new challenges the monk needs the proper protection. The earth garb is the first monk garb you will craft on your own, and it will be tailored to fit your body perfectly. As the other garbs, it is crafted from wolfs skin, however the wolfs skin is double layered to provide that extra protection. Using your Culotte as a base, you add another layer of wolfs skin to its exteriour. For some Added upperbody protection you lined the wolfs skin with some unpure hybraysl. Weights still remain on your ankles, but they have increased, doubled to be exact. Since the wolfs skin is harsh, you will need to line up the inside with a protective layer of fifeleaf, and since this is a rare plant, your herbalism will come handy.


The Moon Bodice. Insight 41 and above.

The moon bodice, is such an extraordinary garb, that it will take most of your time and labour. Crafted of a marvellous combination of smooth silk and durable wolfs skin, the moon bodice provides enough protection for the monk, so that she can venture deep into the east or west woodlands without fear or hesitation. As with the earth garb, the moon bodice is hand crafted by the skilled monk to fit her as she wishs. It also requires a keen understanding of herbalism as to line the inside so it does not cause rashes or otherwise.

Crafting your Garb.

You can craft your garb in the Cail temple, where it is usually quite and lacks the distractions of
many of the other temples. The attendant will be glad to help you craft it, but before giving you her
tools she requires to see your profiecny in tailoring and herbalism ( tailor(3) herbalism (3)).
You will need lots 4 days of your time to craft it. ((Ac -29))


The Wind Garb. Insight 71 and above.

The wind garb is composed of, light wieght, flowing pants and a vest covering the monks chest.
Its a mystery why this garb protects, as its material seems so thin and fragile.
Perhaps it is blessed with the fae magic, nobody knows. All we know is that it is a fine garment
bringing honour and recognition to a monk, as it looks very royal, in my opinion.


The Lightning Garb. Insight 71 and above.

The lightning garb, is skin tight gripping to the monks body. However it still allows her to felxibly
move as if it stretches by some sort of spell. The secrets of this garb are as mysterious as the wind
garb, as it also protects the monk from harm at a surprising rate.

Crafting your Garb.

Head off and talk to the fae in the eastwoodlands (15-1), simply take the last east woodlands exit, and head
north bound along the path till you reach the 15th area. Continue along the path, at the intersection, continue
heading north, as you pass several tree's, a path will start again, take it.
There you will meet with the East woodlands fae, she will ask for a few things. First off, you need to have
attained respected citezen status for at least 1 term. Secondly, she ask's for a blessed mythril bracer.
These can be found in the east woodlands, yet are somewhat rare. Give her the bracer and show her that
you are respected, and she will grant you the garb. ((-38ac))


The Mountain Garb. Insight 97 and above.

Crafted by the dwarves in abel, this garb is made of mythril and accented with real hybraysl.
It is a loose fitting garb, however it is tailor made for your body.


The Sea Garb. Insight 97 and above.

Also crafted by the dwarves in abel, the sea garb is custom tailored to the monks body, even though
it is loose in appearance. It provides warmth in the cold winters and is surprisingly cool in the summers
I am not sure of the materials used to create this garb.

Crafting your Garb.

Head down to Abel Dungeon, the tenth level of the second area. I reccomend you take a priest with you.
Once you reach there, head to the northern most wall and enter the secret cave of the dwarf.
You have several options on how to get him to craft the armour.

Option 1: 25 pieces of finished Talgonite ((and 50million exp@97 or 98, 100mil at 99.))
Option 2: Show him that you are a mentor to 200 students and give him 10 Talos Shields blessed to the same god.
Option 3: Be an aisling recognized by mundanes for your achievmets, and 10 finished hybraysl.

Option 1 gets you the "Aisling of Talgonite" status, and crafts your armour.
Option 2 gets you the "Aisling of Mythril" status, and crafts your armour.
Option 3 gets you the "Aisling of Hybraysl" status, and crafts your armour.

Note: a full 6 days of labour and one respected citezen term is needed also.
((-48 ac))


Misc. Armour

Nagetier Cloak - attained from the pentagram quest (insight 60+)
Aosidic Pattern walker - attaind from the Nighmare quest.