The Monk garb is made of light weight, flowing material. Each piece of
of monk clothing is custom tailored to their own body, except for the
Dobok, the first circle monk clothing.
As your insights raise, so will the cost of making your garb. By cost,
I dont mean gold alone, but, you will also need to have a certain mastery
of both Tailoring, and Herbalism.
The Dobok. Insight 1 and above.
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Designed for the young male monk, the Dobok is made out of loose fitting wolfs skin similar to the garb for Kobolds. It provides the nesseccary protection for the growing monk, and is loose fitting enough to allow him to practice his kicks. | ![]() |
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The earth bodice, is a two piece garb, composed of a refined form of wolfs skin tailored
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Crafting your Garb.
Both the Dobok, and the Earth Bodice can be purchased from the Undine Tailor, Located north
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The Culotte. Insight 11 and above.
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After attaining the 11th insight, the monk would have got the hang his kick. Needing, a more refined garb to increase the flow of his movements, the Culotte not only provides that, but also adds weight to the monks ankles. This allow's him to swing his legs with landing a fierce blow, while increasing his thigh and calf muscles. The garb is also tailored from wolfs skin, however, its much more refined. | ![]() |
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The elegance of the female monk is most evident in her leg's. With long slender, yet muscular, legs
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Crafting your Garb.
They can be both found at the Undine Tailor, he already has your measurements so your garb will fit
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The Earth Garb. Insight 41 and above.
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By this time, a monk would have a firm grasp of his kicks, have chosen his form and is ready
for some real challenges in his life. To tackle these new challenges the monk needs the proper
protection. The earth garb is the first monk garb you will craft on your own, and it will be
tailored to fit your body perfectly. As the other garbs, it is crafted from wolfs skin, however
the wolfs skin is double layered to provide that extra protection. Using your Culotte as a base,
you add another layer of wolfs skin to its exteriour. For some Added upperbody protection you lined
the wolfs skin with some unpure hybraysl. Weights still remain on your ankles, but they have increased,
doubled to be exact. Since the wolfs skin is harsh, you will need to line up the inside with a protective
layer of fifeleaf, and since this is a rare plant, your herbalism will come handy. | ![]() |
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The moon bodice, is such an extraordinary garb, that it will take most of your time and labour. Crafted of a marvellous combination of smooth silk and durable wolfs skin, the moon bodice provides enough protection for the monk, so that she can venture deep into the east or west woodlands without fear or hesitation. As with the earth garb, the moon bodice is hand crafted by the skilled monk to fit her as she wishs. It also requires a keen understanding of herbalism as to line the inside so it does not cause rashes or otherwise.
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Crafting your Garb.
You can craft your garb in the Cail temple, where it is usually quite and lacks the distractions of
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The Wind Garb. Insight 71 and above.
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The wind garb is composed of, light wieght, flowing pants and a vest covering the monks chest. Its a mystery why this garb protects, as its material seems so thin and fragile. Perhaps it is blessed with the fae magic, nobody knows. All we know is that it is a fine garment bringing honour and recognition to a monk, as it looks very royal, in my opinion. | ![]() |
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The lightning garb, is skin tight gripping to the monks body. However it still allows her to felxibly | ![]() |
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Crafting your Garb.
Head off and talk to the fae in the eastwoodlands (15-1), simply take the last east woodlands exit, and head
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The Mountain Garb. Insight 97 and above.
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Crafted by the dwarves in abel, this garb is made of mythril and accented with real hybraysl. It is a loose fitting garb, however it is tailor made for your body. | ![]() |
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Also crafted by the dwarves in abel, the sea garb is custom tailored to the monks body, even though | ![]() |
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Crafting your Garb.
Head down to Abel Dungeon, the tenth level of the second area. I reccomend you take a priest with you.
Option 1: 25 pieces of finished Talgonite ((and 50million exp@97 or 98, 100mil at 99.))
Option 1 gets you the "Aisling of Talgonite" status, and crafts your armour.
Note: a full 6 days of labour and one respected citezen term is needed also.
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Misc. Armour
Nagetier Cloak - attained from the pentagram quest (insight 60+)
Aosidic Pattern walker - attaind from the Nighmare quest.