A unique ability of a monk is choosing an animal form.

There are several forms to choose from, however you can switch forms whenever
you want to. (You have to wait a moon (3 days) between forms thou.)

First, you must have at least learned kick and high kick, since some forms
alter you statistcs. Get all your stats to 5, using item's is acceptable, then
head to the Suomi fighter to learn your form.
Ah, one more thing, you need a monk who already know's the form to teach you.
(You can learn the form on your own if you are able to get all your stats to 10


Scorpion Form.

This form is rarerly chosen by a monk, since most of its abilities are dubbed
useless by the majority. You be the judge of that.

Scorpion Stance.

This stance allows you harden your body slightly, its the equivilant of the
priest spell, armchad. Giving you -10 to your armour class, its a good spell
to have handy, especially with the poor ac of your monk armour. However a priest
above the 11th insight should already have this spell.

Scorpion Sting.

There is quite the misconception to this skill. Some say it is the equivilant to
the monks poison punch. However, in reality its equivilant to a monks kick in power,
but with the added ability of a poisonous sting.

Trance.

The mastery of spell is easy, and quite enjoyable at early insights. However as
you gain more insight, you will encounter foe's that have learned to avoid the hypnotic
effect of this spell. Similar to the priest spell seun.

As you can see, the Scorpion form is underpowered compared to all the other forms
for its lack of usefull skills and spells.
((-1 str, -1 wis, -1 con, +3 dex))


White Bat Form.

This form is usually chosen by either low level monks, those who want to solo hunt
or monk's who wish to move onto another path like priest or wizard. This is because
of the white bats abilities.

White Bat Stance.

This stance decieves the senses of all nearby aislings or creatures allowing the
caster to go unnoticed, and ready himself for a surprise attack. A usefull spell that
gives the monk a chance to retreat or to ambush a creature.

Dark Spear.

A skill that renders a creature blind for a duration of time. While a creature is
blind it will not move and will attack at a much slower pace than it did. This punch
also deals quite a bit of damage.

Echo sense.

This skill works in the same way as Martial Awareness does. Learning a creatures defense
is your greatest upper hand on it. For you to be able to tell the defensive element
you will need this skill mastered at well over 91/100, unfortunatley, the only way to
get this skill this high, is by actually mastering.

This form has many usefull skills and spells, i reccomend this form for those monk who
like to explore new area's and also hunt alone.
((-3 str, +3 int, -2 con, +1 dex))


Draco Form.

The most famous form of all 4. An easily attainable form, since most monks choose it over others.

Draco Stance.

A dion like spell, that renders the user invulnerable to attack (save the kelberoth strike) for 7 seconds
timing is crucial for this spell, as it uses quite a bit of mana and fails often.

Draco Tail Kick.

Quite possibly the strongest attack a monk can learn. The draco tail kick deals damage in all 4
directions of a monk. Its power is mainly derived from your constitution and strength. Time it
and your Mantis kick (from blue dugon) for a deadly combination.

Snort.

A sound created by imitating the draco. Snort is taunting spell which aggrevates the target creature.

Its not hard to see why the draco form is so famous, it's skills and spells are of vital importance
to a monk.
((-1 int, -1 wis, +3 con, -3 dex))


Kelberoth Form.

The choice of the best. Those with the highest health, and the most skill choose this form as it
gives them the only availble ability to defeat the invulnerable aisling.

Kelberoth Stance.

A stance giving you the power of the Kelberoth. It add 3 to your strength like the priest
spell Creag Neart.

Kelberoth Strike.

This skill's amazing ability penetrates dion. However, for it to destroy an aislings sheild, it must
drain your power. Dropping your health to near 20% of it's original points and dealing almost 30% of
your health to the target, Kelberoth strike is only to be used sparingly.

Roar.

A paralyzing spell similar to a warriors beag suen. It freeze's all creatures that are directly
surrounding you. This spell however only works once in a red moon, and not even then. Branded uselesee
by most high insight monks.

The power of the kelberoth is great, but it can also lead to your death. Use the strike wisely and
practice it daily.
((+3 str, -2 int, -2 wis))