The Nightmare Quest. Insight 80+
The quest starts at the temple of choosing. You realize that you must not
speak of this quest to the attendant, since it will cause her to go into
a panic. You Trick her into admitting you into the temple by pretending to
guide a young aisling.
| You Walk swiftly past the second attendant and into the First Circle, you notice an etching on the wall. | ![]() | |
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You Read the etching on the wall. it says
by the Pattern Walker's diligence. By the circle of abomination we drain the slaves soul. Pattern Walker, let none take away Aosda's slaves.
You breathe deeply, and meditate into a dream of the Pattern Walker. | ||
| You notice a bright aosidic circle and step into its center. | ![]() |
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In your dream the vision of the Pattern walkers and the horror's they face confront you. You must walk the ancient triangle and defeat one of the threats to the Aosda that still lives in Temuair. Do all this and return within 8 Temuairian Hours. | ||
| An ancient scroll falls at your feet, you pick it up and read it. |
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You hear a voice, "You may walk the perimeter in any order, but you must make your way around all parts within one Temuairian day and defeat the ancient devourer of Aosdic slaves. Defeat the polyp of the first area of the tenth depth below Abel. Return within one Temurian day" You wake up as the dream pierces your mind.
You expect the need for your friends, you call for aid, but nobody answers, this is a nightmare. | ||
| Taking some advice from an elder monk, you head towards the dubhaim castle first. Since you know you are short on time and there are many places to go to, you carry a mileth song, an abel song, as well as a peit song. You enter the northern dubhaim castle and are faced with creatures, with your swiftness, you avoid them all, Looking at the scroll your sabonim handed you, you take the first western exit, heading into the next room, filled again with enemies you ambush three night gaunts and head for the northern exit. You keep heading north till you reach the Sixth room of the first area. | ||
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You recall the scroll spoke of the northern brazier, you step next to it. Visions fill your mind. You have found the first Aosdic Perimeter Point. | ![]() |
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You sing a song of peit as you head out to your next area.
As you reach the top of the peit crypt, you realize you dropped your | ||
| As you touch the rock, visions of the Aosda fill your mind. You have found the second Aosdic Perimeter Point. | ![]() |
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You sing a song of Abel before any of the rock cobbler's allies return.
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| You take a deep breath as you approach the final point. Visions fill your mind. You have found the last Aosdic Perimeter Point. The Aosdic triangle is complete. |
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You humm a song of mileth, and slowly enter the temple of choosing. You approach the first circle's
You awake in your bed, as aspects of the Pattern walker's histroy return to you, leaving more You lie in bed, as your mind wanders into infinity.
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You recieve your Pattern Walker as soon as you finish.
Make you sure you can carry your pattern walker.
you receive a legend marke dependant on when you start the quest
Pattern walker of the sea, earth or wind. (i think)
The Pattern Walker Armour.
This armour is awarded at the end of completeing the Nightmare quest.
Please treat this armour as a TROPHY, as it is useless in hunts.
Your insight 71 armour will give you better attributes.
((-900hp,+1dmg +5Hit, -2con, +10% MR, -37))