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Tailoring is a skill a monk share's with the warrior and the rogue. It gives you the ability to improve your armour, repair your armour and even dye your armour. | ![]() |
There are several kinds of "tailored" clothes.
"Good" armour makes your armour class lower by 1 point that normal.
It is also approximetly 20% lighter than usual.
"Fine" armour makes your armour class lower by 2 points that normal.
It is also approximetly 40% lighter than usual.
"Grand" armour makes your armour class lower by 3 points that normal.
It is also approximetly 60% lighter than usual.
"Great" armour makes your armour class lower by 4 points that normal.
It is also approximetly 80% lighter than usual.
Like Herbalism tailoring, on occasion, gives you a Legend mark.
The Higher your legend mark, the more success rate you will have, and the more
chance you will have of attaing a better armour.
Also, your success rate will increase with the use of an assistant.
Please note that 1 day of labour is needed to utilize the mundane tailoring.
Vamilstle's The Warrior has an extensive
description of tailoring.
While on a hunt, you may want to use tailoring to repair your items. Depending on its level
Tailoring will either repair your item by 20% or destroy it by 10%. So be carefull, and practice
this skill as much as possible on a shirt or a blouse.
Dyeing Clothe's is another skill attaind after learning Tailoring. With a recognized tailoring
ability (legend of tailor(1) or higher) you will be able to dye clothes with the assisntance of a
respected citezen.
All of the available dye's are catalouged on Raeven and Maiala Kyrkonnel Illustrated Guide to color
Alchemy